I develop games for
the good old Commodore 64. But I start coding on the Commodore 128 back
in 1993 when I was ten years old. Mostly because it has better Basic
programming language (Basic 7.0) than what the Commodore 64 had (Basic
2.0).
Commodore machines have been an important part of my life since youth,
from the C64 to the Amiga and the love has never disappeared.
In 1997, I started to make movies,
the first movie I ever did was called “Mortal Flames” and was in fact an
adaptation from a Commodore 128 game I did in 1996. My focus was more
into movie making than game development around this time, but I still
used the Commodore 128 to do the movie opening/end credits, the last
movie I ever did that used credits created with a C128 Basic program has
in February 2001.
2009 I decided to learn to be a
game programmer for “real”, so I applied to a school called The Game
Assembly, today it is considered one of the best game development
schools in the world. They have provided talents to the Swedish game
industry since 2008 (I was one of the second generation of students) and
10% of the Swedish industry are alumni from TGA.
In 2012 I started to work in the
game industry. But after a few years I wanted to do something else and
around this time The C64mini was released…I was hooked again! I wanted
to start developing C64 games for “real” this time, it was time to learn
assembly language, so I decided to quit my usual job to educate game
programmers (C++) and game development at The Game Assembly school and
at the same time develop games for the Commodore 64 with passion.
CONTACT
You can contact me on
following e-mail:
games@qudgar.se |